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Old Sep 22, 2007, 12:07 PM // 12:07   #81
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Mind Blast
Rodgort's Invocation

These two skills have more damage output than 8 air damage spells. Discuss.
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Old Sep 22, 2007, 01:09 PM // 13:09   #82
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Umm...go and unload Savannah + Teinai's + Searing into a big mob. Look at all the numbers that fly up. Try doing that with Air Magic.
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Old Sep 22, 2007, 01:26 PM // 13:26   #83
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Quote:
Originally Posted by Sab
Umm...go and unload Savannah + Teinai's + Searing into a big mob. Look at all the numbers that fly up. Try doing that with Air Magic.
Because, after all, nothing will ever leave AoE...
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Old Sep 22, 2007, 01:36 PM // 13:36   #84
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Originally Posted by Tiny Killer
Because, after all, nothing will ever leave AoE...
You'd be surprised. Point is, if you aggro properly, you get enough triggers off AoE for it to be worth it.
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Old Sep 22, 2007, 05:12 PM // 17:12   #85
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Originally Posted by Sab
You'd be surprised. Point is, if you aggro properly, you get enough triggers off AoE for it to be worth it.
Very true. While the enemy AI may be better than Henchmen and Heroes, it's still a little slow at AoE effects.

And when it comes to other players, I usually get hit once or twice with an AoE before I finally move out of its range. Problem is: everyone else got hit a couple times, too. It gives the enemy a good opening while I'm mending up everyone to strike.

During that time, a spike can be set up on me or another primary target. With multiple people in need of healing, chances are it'll work, too.
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Old Sep 22, 2007, 07:41 PM // 19:41   #86
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Yeah. Air was sort of fun for a bit as Invoke spike, and it's meta right now with blindbitchbot, but whatever, it's not that fun anymore.

When I checked up on Destroyer resistances in EotN, I thought about setting 3 ele heroes for air spike. Then I realized I could do more damage with water nuking.

Lame

I like water the best, but MB + RI spam in fire magic is ridiculous power.
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Old Sep 22, 2007, 08:41 PM // 20:41   #87
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Quote:
Originally Posted by Sha Noran
Invoke Lightning is 10 energy. Lightning Orb is 15 energy. Lightning Hammer is 25 energy. 2 Invokes, 4 Orbs and a Hammer brings your energy cost to about... 105 energy. Damage dealt (at 16 Air, assuming you land the Orbs, and that Invoke hits all three possible targets): 1166

With that same energy, I can use Glyph of Sacrifice, Meteor Shower, Mark of Rodgort, and Searing Flamesx4. That's the same amount of energy that you just used for your uber Air combo (105). Damage dealt (at 16 Fire, assuming you have the same three targets balled together that you would need for your Invoke to land three times): 1629

That's not to mention the added knocklock bonus that Meteor Shower will give. Granted, your Air spells will have armor penetration, so you could tack on maybe (maybe) an extra 200 damage onto that figure I just put up, but even then you're not even close to Fire.

It's also worth noting that the more enemies you're fighting, the more efficient Fire becomes; with this same energy I deal over 2000 damage to 5 targets, while your damage total would not change.

Oh, and also, Fire has a much, much more efficient energy sustaining mechanism, as you can bring along Glyph Lesser, Fire Attune, and Glowing Gaze, and basically have energy forever.

Sorry, but it's mathematically impossible for your Air to deal more damage than Fire in realistic PvE situations.
Then go and tell the Ice Imps that and for AoE there is alway Earth Sandstorm,Shockwave and Unsteady ground it is what most farming builds are based on.It is just that everyone think that Fire is best because of Nuking kind of old school there.
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Old Sep 22, 2007, 09:43 PM // 21:43   #88
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Quote:
Originally Posted by Age
Then go and tell the Ice Imps that and for AoE there is alway Earth Sandstorm,Shockwave and Unsteady ground it is what most farming builds are based on.It is just that everyone think that Fire is best because of Nuking kind of old school there.
Incorrect. Everyone thinks Fire is best because it deals more damage than everything else; effectively making it the best.

Sorry man, but it's proven. By science.
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Old Sep 22, 2007, 10:06 PM // 22:06   #89
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Quote:
Originally Posted by Tiny Killer
Because, after all, nothing will ever leave AoE...
That is where a glyph of sacrifice and earthquake comes in handy.
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Old Sep 22, 2007, 10:10 PM // 22:10   #90
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Quote:
Originally Posted by Kashrlyyk
That is where a glyph of sacrifice and earthquake comes in handy.
............ why? a glyph sac meteor shower would be much much much more efficient than that.
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Old Sep 22, 2007, 10:43 PM // 22:43   #91
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You use the Earth damage skills when you need to put 16 into Earth for your armors when solo farming.
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Old Sep 23, 2007, 01:05 AM // 01:05   #92
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Quote:
Originally Posted by Age
Then go and tell the Ice Imps that and for AoE there is alway Earth Sandstorm,Shockwave and Unsteady ground it is what most farming builds are based on.It is just that everyone think that Fire is best because of Nuking kind of old school there.
most farming builds are based on subpar earth elites because the earth damage reduction makes soloing possible, not the awesome aoe spells (of which there is one that is decent for pve use).

I'd rather run mind blast over air, because I can still bring the same utility one could slot on an air guy, but have better, bigger damage numbers.
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Old Sep 23, 2007, 02:04 AM // 02:04   #93
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Quote:
Originally Posted by Divinitys Creature
People kept whining about the spike damage in PvP because wtf it's too hard to shut them down by playing a mesmer and there were nerfs. Air Eles just don't have the nuke power they used to have at release.
Because chain lightning would kill 3-4 targets at max life with 1 spike. Ya, lets not go back to that.
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Old Sep 23, 2007, 07:41 AM // 07:41   #94
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Quote:
Originally Posted by Thom Bangalter
I'd rather run mind blast over air, because I can still bring the same utility one could slot on an air guy, but have better, bigger damage numbers.
What this guy says.
Air Magic has sucked for a while now, the only thing it really has going for it is Blinding Surge. Blind spam is good. But that's it.
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Old Sep 23, 2007, 08:13 AM // 08:13   #95
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Originally Posted by Stormlord Alex
Air Magic has sucked for a while now, the only thing it really has going for it is Blinding Surge. Blind spam is good. But that's it.
Pretty much sums up Air Magic.
Some slight pressure and lots of blind.
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Old Sep 23, 2007, 12:48 PM // 12:48   #96
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Quote:
Originally Posted by MistressYichi
............ why? a glyph sac meteor shower would be much much much more efficient than that.
meteor shower: For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds.

I rather have an absolutly certain knockdown over a huge area.
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Old Sep 23, 2007, 03:46 PM // 15:46   #97
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Quote:
Originally Posted by Kashrlyyk
meteor shower: For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds.

I rather have an absolutly certain knockdown over a huge area.
Less damage, less knockdowns, for the same cost... yeah, Earthquake OWNS MS, due to its slightly bigger radius of effect! u.u
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Old Sep 23, 2007, 05:21 PM // 17:21   #98
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Debating wheter MS or Earthquake is better depends on wheter you take a PvE or PvP approach (PvE more damage, more knockdowns, longer recharge) (PvP less damage, larger AoE = more utility, shorter recharge).
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Old Sep 23, 2007, 10:17 PM // 22:17   #99
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Mind blast >> air.

It's not like you need huge spec in air to make blind work anyway. I've seen Japanese guilds use blinding flash successfully on a mind blaster, and I saw MoJ (iQ) running blurred vision and freezing gust on a mind blaster, though they haven't used that build in a while so maybe it didn't work out too well.

[skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]Immolate[/skill][skill]Fire Attunement[/skill] + 3 utility...nice pressure and lots of flexibility. I mean RI is even a better spike assist than orb...never misses and since most mixed spikes take 1-2 seconds (unless absolutely perfect) the burning actually matters too.

Last edited by Symbol; Sep 23, 2007 at 10:19 PM // 22:19..
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Old Sep 23, 2007, 11:23 PM // 23:23   #100
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Quote:
Originally Posted by twicky_kid
Because chain lightning would kill 3-4 targets at max life with 1 spike. Ya, lets not go back to that.
Wouldn't happen if they learned how to position themselves. They could counter in so many ways.... but I remember the debates/arguments, people with your opinion won.
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